////change number of images below 
var number_of_images=5
//change speed below (in seconds)
var speed=3
var step=1
var whichimage=1
function rotateit(){
if (!document.images)
return
if (document.all)
rotate.filters.blendTrans.apply()
document.images.rotate.src=eval("img"+step+".src")
if (document.all)
rotate.filters.blendTrans.play()
whichimage=step
if (step<number_of_images)
step++
else
step=1
if (document.all)
setTimeout("rotateit()",speed*1000+3000)
else
setTimeout("rotateit()",speed*1000)
}
